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21. Changing the Muninn to a Missile ship - in Player Features and Ideas Discussion [original thread]
Stitch Kaneland wrote: So, lets say we do make it an effective artillery ship. Or even just fix the issue it has now. -1 turret move a high to a mid armour vagabond? may be the problem is not a slot layout. may be problem in ships line ...
- by Uriam Khanid - at 2016.10.30 11:22:30
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22. T3C overhaul - in Player Features and Ideas Discussion [original thread]
Are you trying to buff T3C?
- by Uriam Khanid - at 2016.10.28 15:48:49
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23. Changing the Muninn to a Missile ship - in Player Features and Ideas Discussion [original thread]
Personally, i like the idea of missile minmatar HAC But bonuses must in line with other HAC's and no better that Cerberus Current Muninn Minmatar Cruiser bonuses (per skill level): 5% bonus to Medium Projectile Turret rate of fire 5% bonus to...
- by Uriam Khanid - at 2016.10.28 15:43:29
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24. Incursion belt rats - in Missions & Complexes [original thread]
No, they do not drop any loot/isk.
- by Uriam Khanid - at 2016.10.22 11:16:15
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25. Cruiser Mining? - in Science and Industry [original thread]
Owen Levanth wrote: Well, I guess if your predictions come true a collossal slaughter of alphas on the hand of gankers will commence, since your pimped cruisers will be a prime target for everyone. Hell, this scenario even tempts me and I'm ...
- by Uriam Khanid - at 2016.10.15 16:25:21
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26. Cruiser Mining? - in Science and Industry [original thread]
Owen Levanth wrote: Uriam Khanid wrote: i did some tests. Arbitrator/Vexor with alpha skill mine +100m3 compare to a Venture. But if your pimp Vexor (example) - you will be able to mine ~800+ m3. As alpha. You forgot to account for the t...
- by Uriam Khanid - at 2016.10.14 20:52:05
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27. Cruiser Mining? - in Science and Industry [original thread]
i did some tests. Arbitrator/Vexor with alpha skill mine +100m3 compare to a Venture. But if your pimp Vexor (example) - you will be able to mine ~800+ m3. As alpha.
- by Uriam Khanid - at 2016.10.14 14:08:42
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28. Missile Guidance Enhancers - Why does hardly anyone fit those? - in Ships and Modules [original thread]
elitatwo wrote: Uriam Khanid wrote: from what i see MGE find a lot of use with rapid launchers and on bombers. I think that's because of cpu issues but they aren't really that much more helpful for light missiles. What I would like is ...
- by Uriam Khanid - at 2016.09.29 20:51:06
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29. Missile Guidance Enhancers - Why does hardly anyone fit those? - in Ships and Modules [original thread]
from what i see MGE find a lot of use with rapid launchers and on bombers.
- by Uriam Khanid - at 2016.09.28 15:25:34
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30. Buff the other T3 Strategic Cruisers - in Ships and Modules [original thread]
strange... why you people do not to try to passive shield amarr ships? they have a lot of cap and low slots. passive shield legion with 4 midslots have better regen than tengu with 6 midslots it strange to me ....
- by Uriam Khanid - at 2016.09.21 20:26:21
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31. Sticky:[September] Mining Barge and Exhumer tweaks - in Upcoming Feature and Change Feedback Center [original thread]
Gunrunner1775 wrote: Uriam Khanid wrote: 2 years ago (Kronos?/july 2014) you add ''strip miner yield and ice harvester cycle time role bonuses'' to barges and exhumers. Now you are removing them. Why?! CCP Fozzie wrote: As part of th...
- by Uriam Khanid - at 2016.08.26 20:43:44
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32. Sticky:[September] Mining Barge and Exhumer tweaks - in Upcoming Feature and Change Feedback Center [original thread]
2 years ago (Kronos?/july 2014) you add ''strip miner yield and ice harvester cycle time role bonuses'' to barges and exhumers. Now you are removing them. Why?!
- by Uriam Khanid - at 2016.08.23 22:23:09
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33. Problem - in Test Server Feedback [original thread]
Love you ralph! kiss me!!!
- by Uriam Khanid - at 2016.08.23 19:55:30
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34. Problem - in Test Server Feedback [original thread]
can not activate any module by mouse on SIsi. also can not activate modiles by F1 and ALt+F1. Sometimes it work, mostly not. So, what i do wrong? or CCP?
- by Uriam Khanid - at 2016.08.23 19:43:18
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35. L3 missions in Gallente Frigates - in Ships and Modules [original thread]
Dornath Megara wrote: Mhhhh way outside of my budget and skills:/ it will take less than a day to train cruiser/BC/medium hybrids to level 3; week to level 4. it will take few hours to mine and build your BC.
- by Uriam Khanid - at 2016.08.09 00:59:33
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36. Crazy Idea - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: Why? want to see ABC as an opressive ships. i think this is enough.
- by Uriam Khanid - at 2016.08.08 23:25:46
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37. Crazy Idea - in Player Features and Ideas Discussion [original thread]
what if Attack BC gets role bonus like the other BC - 25% optimal range and 25% falloff?
- by Uriam Khanid - at 2016.08.08 21:13:20
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38. L3 missions in Gallente Frigates - in Ships and Modules [original thread]
If you only 1 month character w/o injectors - use BC/navy cruiser (Brutix/Navy Exequror) for L3 mission. if you still want small ship for hybrid weapon - use rail Hecate. And do this - kill frigs first, big ships later. Big ships are not a thr...
- by Uriam Khanid - at 2016.08.08 20:55:50
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39. Missile ship equal to ABC - in Missions & Complexes [original thread]
No, drake is not the answer. To slow and only kinetic. Equal to Cyclone.
- by Uriam Khanid - at 2016.08.01 12:46:26
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40. Sticky:Dev blog: Alliance Tournament XIV: Draw Results and Prizes - in EVE Information Portal [original thread]
Midori Tsu wrote: Luscius Uta wrote: One ship gets a falloff bonus to lasers and the other gets bonuses to both neuts and remote reps...can I have a taste of what you've been smoking? Now, I'm not going to defend the falloff bonus, becaus...
- by Uriam Khanid - at 2016.07.27 10:32:53
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